Paper Information

Journal:   JOURNAL OF TECHNOLOGY OF EDUCATION (JOURNAL OF TECHNOLOGY AND EDUCATION)   FALL 2017 , Volume 12 , Number 1 #P0064; Page(s) 63 To 74.
 
Paper: 

THE COMPARATIVE STUDY OF THE EFFECTS OF EDUCATIONAL COMPUTER GAME AND VIDEO ON STUDENTS' CREATIVITY AND MOTIVATION

 
 
Author(s):  POURROOSTAEI ARDAKANI SAEID*, AREFI ZEINAB
 
* FACULTY OF PSYCHOLOGY AND EDUCATIONAL SCIENCE, ALLAMEH TABATABA’I UNIVERSITY, TEHRAN, IRAN
 
Abstract: 

This study aims to compare the effect of educational computer game and video on students' creativity and motivation. This follows a quasi-experiment research pattern in which a pre- and a post-test are implemented for both the control and experimental groups. The population of the study includes all the sixth-grade students of elementary schools in the city of Qom in academic year 2016-17. The experiment sample consists of 30 students (two groups of 15 as control and experimental groups) selected by convenience sampling. The research instruments were two questionnaires: Clarie motivation and Torrance creativity. Statistical analyses in this research focus on descriptive using mean and standard deviation and inferential by one-variable and multivariate analysis of covariance. The result shows that the use of educational computer game increases the motivation and interest in instructional materials as compared to the educational video; whereas there is no significant difference in creativity between the two groups (P>0.05). Hence, either educational computer game or educational video can be used to increase students’ creativity according to the situation and school condition.

 
Keyword(s): EDUCATIONAL COMPUTER GAMES, EDUCATIONAL VIDEOS, CREATIVITY, MOTIVATION
 
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