Click for new scientific resources and news about Corona[COVID-19]

Paper Information

Journal:   KIMIYA YE HONAR   SUMMER 2020 , Volume 9 , Number 35 ; Page(s) 7 To 20.
 
Paper: 

The Role Of Avatar In Interactive Fictional World Of Video Games

 
 
Author(s):  Rafizadeh Reihaneh*, Manavirad Mitra, Liberati Nicola
 
* 
 
Abstract: 
In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and images taken from the game in question. The video game player considers his avatar-like a puppet-to be both a virtual inanimate object and a living body in the game world. The world presented to the audience, although interactive and responsive to users’ input, is continuation of the imaginary world tradition. Due to the interaction in videogames world, the boundry between performer and the audience is vanished and the player becomes at the same time the actor and the audience. This in itself leads to the emergence of new meanings in the concept of the imaginary and fictional world.
 
Keyword(s): avatar,puppet,videogame,fictcion,double vision
 
 
International related papers: 
  • No item.
 
Most related Highly related Moderately related Least related
 
References: 
  • Not Registered.
  •  
  •  
 
Citations: 
  • Not Registered.
 
+ Click to Cite.
APA: Copy

Rafizadeh, R., & Manavirad, M., & Liberati, N. (2020). The Role of Avatar in Interactive Fictional World of Video Games. KIMIYA YE HONAR, 9(35 ), 7-20. https://www.sid.ir/en/journal/ViewPaper.aspx?id=829858



Vancouver: Copy

Rafizadeh Reihaneh, Manavirad Mitra, Liberati Nicola. The Role of Avatar in Interactive Fictional World of Video Games. KIMIYA YE HONAR. 2020 [cited 2022January27];9(35 ):7-20. Available from: https://www.sid.ir/en/journal/ViewPaper.aspx?id=829858



IEEE: Copy

Rafizadeh, R., Manavirad, M., Liberati, N., 2020. The Role of Avatar in Interactive Fictional World of Video Games. KIMIYA YE HONAR, [online] 9(35 ), pp.7-20. Available: https://www.sid.ir/en/journal/ViewPaper.aspx?id=829858.



 
 
Persian Abstract Yearly Visit 18
 
 
Latest on Blog
Enter SID Blog